Ah, Satisfactory. A game that's as fun
as it is.
>> Satis
is that a pun? I'm sorry, Mr. Pun man.
It won't happen again. I'm sorry.
Well, I I I guess we'll call it a
saddest fun to play with its super
beautiful and varied world that will
make your jaw drop harder than me down
the stairs. It's fun factory building
that's so addictive. I'm surprised
Coffee Stain Studios doesn't lobby for
this thing to be taught to kids in
schools. So that way we'll have a new
generation of children who will be so
addicted to working in great boxes to
support those who really need it.
Billionaires trying to afford their next
super jet. Now these things combined are
already enough to make a great game by
themselves. And that's because they're
making a great game by themselves.
Because as much as your AI assistant
will get a good nose sale out of you,
the story isn't something that has much
of any depth to it. But hey, lots of
people are here to play their factory
game for the
and not the
>> although if I could do both, that would
be great. Altogether though, these three
cornerstones of game design add up to
make one of the most satis I mean
beautiful I mean I mean [ __ ] it. One of
the most satisfactory games I've ever
played.
Heat. Heat.
[Music]
Heat. Heat.
[Music]
Now, the gameplay of Satisfactory, I'd
say, is as fun as it is complex, and
that this [ __ ] can really make you feel
like you need a master's degree in
mechanical engineering to figure out
what the [ __ ] is going on. Now, I guess
to split it up, there are three main
pillars of the different types of
gameplay you'll experience in
Satisfactory. You have the factory part,
which is the part you'll be doing the
most of. No surprise there. The combat,
which doesn't have too much going for
it, which is fine unless you play your
factory game to slaughter animals. And
then exploration, which is one of the
most wowing experiences of the three
pillars because holy [ __ ] dude. Now,
the factory building in this game is
something that when starting out isn't
too bad, but eventually when you get
into the late game, you basically have
to make a whole Manhattan just to build
a single part.
Like let's take an example of the early
game, smart plating, which is one of the
first semi complex parts you'll need to
build. So to build this, you'll first
need to place a minor on an iron ore
vein. No, not that kind of minor. And
then you'll build a few smelters, which
will turn the iron ore into iron ingots.
These iron ingots can now be put into a
constructor to be turned into either
iron plates or iron rods. For this case,
we're actually going to split the output
to make both, as we'll need both.
Uh-huh. I see you closing your [ __ ]
eyes there, Jeremy. Do I need to send
you to the principal's office?
>> Sorry, Mr. Hasman. I was just getting a
little bored.
>> Now, look what you made me do to Kevin.
>> Wow. Using the same joke as the last
video.
>> Where were we? Oh, yeah. So, you'll
build the plates and rods. You'll then
turn the rods into screws. And then once
you've done that, you'll combine them
into the assembler to make reinforced
iron plates, which is one half of the
parts we'll need for smart plating.
Rotor is basically the same, but instead
of iron plates, you'll need iron rods.
Now, this is one of the beginning parts.
Let's see how complex it gets in the mid
to late game with something like
aluminum sheets. Oh god. Now aluminum
sheets might sound like you'll just need
a mining rig, smelter, and constructor
to make them. Right, wrong. You're wrong
because you're dumb and stupid, but also
kind of cute. First, I need to find a
boxite vein. What is boxite? I I don't
know, man. I literally never heard of
this until silly factory game told me to
go get it. Now, you place a mining rig
on this and then bring it over to a
refinery. Oh. Oh, you're tall. Well,
guess I'll just put this in then. Ah, I
see. So once you get the water pumps all
built and connected, it'll turn the
boxite into aluminum solution, which can
then be
Now once you have the aluminum scrap,
you can use it to make aluminum ink.
Okay, now that you have your silica, you
can combine it with the aluminum scrap
to make aluminum ingots, which can then
only then be used to make aluminum
[ __ ]
I just want to clarify that while I made
this process look pretty annoying and
tedious, it's actually a lot of fun to
do, especially in a game where you're
building factories. Wo! Building
factories in Satisfactory. Who would
have thought? Yeah, I just want to
clarify that. Um, I don't even know why
I'm using this. This isn't a microphone.
I have to this in post. I mean, this is
what the actual audio sounds like.
>> Now, if that seems a bit daunting,
that's because it is. But know that this
game doesn't just throw it at you. It
introduces all these things to you
slowly, like the refinery messing around
with liquids. They're slowly given to
you so that way you can mess with them
and experiment to learn at your own
pace. So much so that when you get to
the point where you need to use the
refinery, it'll be less worrying how
this works and more groaning because you
forgot the damn steel pipes. And in
terms of how you build these factories,
there is no correct or incorrect way of
making them. As much as it may seem like
there is when you're looking online,
yes, you can make them more efficient
and do the math to make your factories
organized and optimized as humanly
possible. Or you can take a lesson from
your mom's cookbook and make some of the
tastiest spaghetti I've ever seen. Oh,
look at that. It's breaking physics.
See, but the point of this game isn't to
build a factory. As contradictory as
that may sound, it's to build a factory
that you have fun making and are happy
with. Are you happy with this or don't
care and okay with this? It's your game
you spent your mom's hardearned credit
card money on.
>> Where's my wallet?
>> So, if something like this is really
intimidating or timeconuming for you,
then go ahead and make it however you
want. Or maybe you're someone like me
who sees all the amazing creations
people make to where it makes you so
insecure you just want to bury your head
in your pillow and cry.
But realize that if you do want to make
your factories pretty and organized,
you'll figure it out. It just takes time
and experience. Because one of the
coolest parts too about Satisfactory is
how the factory you build can sometimes
reflect on to you and hint at how your
brain works. Like how much you strive
for perfection or how much attention to
detail you have or how you cope with
your own impatience. Your first
playthrough is going to be a mess
because you're learning the game. But
after your second, hell, in my case,
like the third or fourth playthrough,
you'll start to get it a bit more and
build something you're happy with. Oh.
Oh.
>> What?
>> They call it satisfactory
because you build a factory and it's
satisfying.
Oh,
>> you didn't already know that.
>> Now, with the factory building, there's
so much more I'd like to share, like
tips on how to make your factory more
efficient or ways to get things early
on, so to give you a head start. But the
key part of Satisfactory is learning as
you go and also make this video way too
long and boring for what I'm willing to
edit. Like, I don't think you guys
understand. I don't put these jokes in
these videos to entertain you. I do it
because if I don't have something funny
to stimulate my brain while going
through the editing process, I'm going
to commit a thirdderee felony. God, I'm
the reason they have Family Guy on the
screen on YouTube shorts. What is social
media done to me?
Holiday right now.
So, we talked about the factory part a
good bit, which we should all things
considered. But what about the other
pillars of gameplay? Well, the combat of
this game isn't anything too in-depth
with there being five enemies with the
flying crabs, hogs, spitters, stingers,
and space giraffe tick penguin whale
fing. This isn't a bit that's literally
their name on the game's wiki. Both
these enemies, they do a variance which
is basically thing but bigger or thing
but even bigger and also makes air
spicy. So, with these enemies on the
map, the game gives you a few ways to
kill them with the electric stick,
rebar, or good old American bullets. Oh,
also
and when you kill an enemy, you can use
their carcasses to either make healing
or these capsules that you can use to
turn into fixate tickets to use at space
Amazon. And that's the extent of the
combat. It's simple, but I say that as a
compliment in the context of this game
where you're trying to worry about
getting to piles of rocks. But to get to
these piles of rocks, you'll have to do
one of my favorite pillars of the game's
gameplay format, which is explore.
[Music]
Now, I've played a lot of open world
games where the goal is to explore the
world. And while I haven't played all of
them, out of the ones I have played,
none of their maps have caught me
completely off guard as much as this
game did. Okay, so when you're starting
a playthrough, the game gives you four
starting biomes to start in with the
grassy fields, rocky desert, northern
forest, and the dune desert. And which
one you pick matters a playthrough, as
they all vary a lot in their terrain and
resource density. Some are easier for
early game, some are easier for late
game, and some are in the middle with
all of them having their own trade-offs.
But the most important thing to consider
when trying to decide which to start in
is which aesthetic do you like? Because
even though the baron desert is cool,
when you have to spend hundreds of hours
in there, I'm pretty sure my eyes are
going to only see orange afterwards. So,
in the end of the day, just pick the
biome you think is the coolest looking
and that you'd have the most fun
building in. But why did this game's map
catch me off guard? Well, when I
started, I thought these four biomes
were the only biomes in the map. I
basically pictured the map to be
something like this. But boy, was I
wrong, cuz there's like 20 unique biomes
in this game. You have the spire coast,
the red jungle, the red bamboo forest,
the swamp. There's just so many that are
all beautiful and fun to explore in
their own way. out of so many times from
exploring the map and come over a
mountain just to be instantly awed by
what I saw. And what makes it even
better is how the developers over at
Coffeeoffe Stain were able to expertly
make it so that way exploring wasn't
just some side thing you could do but
probably don't because you're so focused
on your factory. They made it so
exploration is the key way to make your
factory building easier. You can find so
many things from slugs that can be
turned into batteries to boost your
machinery to hard drives to gamble your
way to finding alternative recipes to
alien artifacts that literally break
physics and create energy and mass out
of thin air. Wait, what?
[Music]
Now, the story in Satisfactory is a lot
like the combat, pretty flat and simple,
like my ass, which again in this context
is fine, I guess, because you will
literally be spending hundreds of hours
making factories. But the story is still
there and is what gives you a reason for
making these factories. Now, full
disclosure, I actually haven't beaten
the game yet. At least as of writing the
script. Trust me, I am trying my ass off
at it, bro. But nuclear power takes so
much time. Holy [ __ ] So, I literally
have to spoil the story for myself so as
to get this video finished for the
artificial deadline that I made. A lot
of planning goes in these videos, man. I
tell you, just like how I'll tell you
about today's sponsor, shoes.
>> Do you like walking?
>> No.
>> God, the gun is so you then you should
come by a house and his shoes or for
sure. You see, here we do all we can to
serve your needs from beating you to
filing out your 2012 taxes. Disclaimer:
Exercisement who shoes is only allowed
to file your 2012 taxes in 13 of the 50
states of the US
>> to waking you up. Wake up. Wake up. Wake
up.
[Music]
It covers the temple in bones and organs
and limbs. Yet ignoring woods.
>> Yeah, that about sums it up.
>> Yeah. So, the story is basically you
just collecting alien rocks and your AI
boss, Ada, talking to the hive mind
every once in a while to a sometimes
comedic result. Attempt
number 7,853,26.
Are you there?
>> Orchestral tuning.
>> Ah, good. I think I understand better
now.
>> Your curves are beautiful.
>> How inappropriate. Tell me more.
>> But basically, you're creating all these
things to send to the space elevator to
save Earth. Now, are you actually saving
Earth, or are you just making a
corporation make more money? Personally,
I like Option B more because it has way
more of a societal narrative on the
destructive power of human expansion.
>> Blah blah blah. Yeah, move on, buddy.
>> But yeah, the story is pretty simple.
And while it's okay, Coffee Scene has
stated why they decided to make the
story this way as they just wanted to
focus on the complexities of factor
building and didn't really want to focus
on a complex story as it didn't fit the
gameplay flow that they envisioned,
which is fair and I respect that. And
with what they've done with the story, I
definitely can say it's good enough. I
think that for me personally, I would
have liked a more in-depth story just
because you spend so much time building
factories in this game. Like an ungodly
amount. Like this nuclear power plant,
for example, needed this, this, this,
this, this, this, this, this, this,
this, this, this, this, this, this, and
this. Jesus Christ. Which again is fine
for my factory game. The point I'm
trying to make here is with all the work
it takes and the time it takes for you
to build all these things, a good story
would give you a good goal and reasoning
for why you're doing all this. Like,
yes, they have the save Earth plot
going, but I think it would have been
cool if they explored their whole
advanced AI meets super powerful hive
mind a bit more because we kind of just
got hints of it as well as hints of how
Fix It views their employees. But even
besides that, once you get to the ending
after God knows how many hours, you get
to see the ship you built Leaf for
Earth, and you're kind of just left to
your own devices, and it just kind of
leaves you there feeling empty. But I
guess with this game, you could argue
that it was about the journey, the
things you learned along the way, the
friends you've made, and not the
destination.
or I'm just coping. I don't know, man.
So, Satisfactory, a game with one of the
best worlds I've explored in a long time
with very satisfactory
building mechanics that all lead up to a
story that, while lackluster, is still
there to give you a purpose for why
you're doing all this and does a pretty
good job at getting a good laugh out of
you. Seriously, anytime Ada starts
talking, I get excited about what goofy
[ __ ] they're going to have her say next.
>> Fix it. Didn't think pioneers such as
you could get this far. I am glad we
have both proven them wrong.
>> Overall, I found Satisfactory to be a
lot of fun, albeit very overstimulating
at times for when you finally are ready
to craft this next part and realize that
you first have to build four things,
which each need four things to build,
which then need two things to build,
which then each need one thing to build,
and it just it's really overwhelming.
But once you can focus at one thing at a
time, it'll get easier. But if you are
still having trouble, you can invite
your friends. Although, I've yet to
reach the part of the game where you
unlock that. So, let me know how that
goes for you in the comments above. But
yeah, I hope you enjoyed this video and
hope it at least got a single
Sorry, indigestion
>> from you. And remember to not forget
your concrete and to go out and see the
sun.
[Music]